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1. Is EVERYTHING nanoed these days? - in Ships and Modules [original thread]
Disappointed by warhammer beta? Damn. I've heard good things, and I'm looking forward to open beta starting sunday.
- by Boz Well - at 2008.09.05 07:40:00
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2. CNR - torp or cruise - in Ships and Modules [original thread]
It comes down to personal preference I suppose. I just got pretty bored with cruise, haha, and these are a nice change of pace. That said, although the cruise can get down a nice explosion radius, I never have trouble with cruisers with my current...
- by Boz Well - at 2008.09.05 07:25:00
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3. CNR - torp or cruise - in Ships and Modules [original thread]
Cruise CNR is fine, and I flew one for a long time. That said, it's pretty ridiculous how fast things melt under a torp CNR, and it's more interesting to fly than a cruise setup. As far as the comment by someone saying torps require more attenti...
- by Boz Well - at 2008.09.04 18:50:00
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4. Boost Gallente! - in Ships and Modules [original thread]
Fit your cerb with AML's and watch it hit for more than .1 damage. It's no big surprise that you won't hit for jack with HML's, because heavy precisions suck. Light precisions, on the other hand, are quite nice.
- by Boz Well - at 2008.09.02 16:11:00
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5. lvl IV missions abbadon setups - in Ships and Modules [original thread]
Apoc isn't necessarily better, but the range is nice. When I fly abaddon, I very rarely get to use multifreq's, because the range is so crap. In my apoc though, I hit 30km optimal with multifreq, which makes them and some other non-scorch crystals...
- by Boz Well - at 2008.09.02 16:01:00
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6. @CCP: <--> Carriers and their roles - in Ships and Modules [original thread]
First in a troll thread. Btw 2/10.
- by Boz Well - at 2008.09.02 06:57:00
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7. Amarr Recon - Current state - in Ships and Modules [original thread]
Quote: Stop bumping this thread. Let it die.
- by Boz Well - at 2008.09.02 06:50:00
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8. --> Tempest Again <-- - in Ships and Modules [original thread]
Originally by: Lyria Skydancer Originally by: AstroPhobic Originally by: Sharupak Edited by: Sharupak on 01/09/2008 21:35:03 Nah, minmatars will just find some other "broken mechanic in the game to exploit" we always do...
- by Boz Well - at 2008.09.02 06:49:00
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9. Apoc - universalist - in Ships and Modules [original thread]
It makes me wonder why you aren't flying a geddon.
- by Boz Well - at 2008.09.01 07:48:00
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10. when will the nano nerf patch come to sisi? - in Ships and Modules [original thread]
Typical Lyria post. Those poor, poor disadvantaged Amarr. Matar using missiles, so that's balanced? Unless you're counting the spare spots on ships like the cane, which are few in number and unbonused, there aren't many matar ships firing missi...
- by Boz Well - at 2008.08.31 19:09:00
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11. when will the nano nerf patch come to sisi? - in Ships and Modules [original thread]
Average joe nano's are definitely killable, and if you look around you will see lots of vagabond killmails that die to things that aren't faster than the vagabond. The problem right now if when people fit with faction+ gear/HG snakes/polycarbs and...
- by Boz Well - at 2008.08.31 17:50:00
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12. when will the nano nerf patch come to sisi? - in Ships and Modules [original thread]
Originally by: Benedict Garro Noob alert? please do backup your statement This patch isn't a middleground. It obliterates nano hacs. It's so broad it also kicks blasterboats in the pants. It kicks Minmatar further into the ground, alth...
- by Boz Well - at 2008.08.31 17:30:00
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13. Delete please, my bad - in Ships and Modules [original thread]
Originally by: Benedict Garro mmm pointless reply alert, gonna backup your noob statement? Lern2post.
- by Boz Well - at 2008.08.31 17:13:00
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14. when will the nano nerf patch come to sisi? - in Ships and Modules [original thread]
Originally by: Benedict Garro Edited by: Benedict Garro on 31/08/2008 17:08:13 The nano tears... i love them, more please! But yeah i mean i remember when the need for speed patch came out.. all the nanoers shouting 'adapt or die noob...
- by Boz Well - at 2008.08.31 17:10:00
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15. Sleipnir for lvl 4's - in Ships and Modules [original thread]
Originally by: Hotice I used a Sleipnir to do lvl 4 angel missions for a long time. It worked pretty well. Tanking is not a problem at all. I used full set of t2 720mm arties since they don't use that much ammo. Usually an angel extravagan...
- by Boz Well - at 2008.08.31 06:59:00
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16. Amarr Battleships - in Ships and Modules [original thread]
Quote: the part where I said that this wouldn't fix everything, it won't even fix most things, it would simply enable the things that are broken to be fixed. Oh, I did keep reading, I just found most of it a bit tough to swallow. I g...
- by Boz Well - at 2008.08.30 21:36:00
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17. How will gallente be after nano nerf? - in Ships and Modules [original thread]
Go with achura female. They are secksie.
- by Boz Well - at 2008.08.30 20:29:00
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18. Amarr Battleships - in Ships and Modules [original thread]
You started off okay. I was agreeing with what you said about blasters needing webs, projectiles being broken, yada yada. Then you veered off course... Quote: projectiles, particularly Autocannons (best tracking in game), will atleast be ab...
- by Boz Well - at 2008.08.30 20:03:00
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19. whats a tough shild task for a drake - in Ships and Modules [original thread]
My Raven was equipped with the following: HIGH 06 x Cruise Missile Launcher I 01 x SMALL TRACTOR BEAM 1 01 x SALVAGER I MEDIUM 04 x LARGE SHIELD EXTENDERS 01 x 'HYPHNOS' ECM 01 x MEDIUM SHIELD BOOSTER LOW 01 x EMERGENCY DAMAGE CONTROL 01 x ARMO...
- by Boz Well - at 2008.08.30 15:56:00
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20. Looking For Good Lvl 4 Mis Ship That will use my shield tank skills - in Ships and Modules [original thread]
Max gunnery doesn't magically change projetiles into lasers, or a good turret weapon for that matter. Max gunnery only makes it suck less, but a Paladin with max gunnery will still do better, as will a max missile skill golem.
- by Boz Well - at 2008.08.30 06:12:00
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